Eng/Ru/Arm languages.
I am Oganes - game systems & gameplay designer based in Armenia (GMT+4).
I design gameplay systems, progression, combat mechanics, and interconnected player-facing features. My recent work includes Unreal Engine 5 projects and mobile releases focused on core loop, balancing, and monetization systems.
I’ve shipped multiple mobile titles and self-published a PC game on Steam (“Dropkick Rick”), where I worked as Game Director / Producer and led the project end-to-end over a 6-month production cycle - from concept and scope planning to release execution.
I enjoy building readable, scalable systems: combat, abilities, AI behaviors, inventory/crafting, and progression loops that stay engaging long-term.
Currently open to:
Portfolio: https://grimone.tilda.ws
Steam: https://store.steampowered.com/app/3850170/Dropkick_Rick/
Feel free to reach out.